Pokémon Go developer Niantic has announced changes to its big new Gigantamax battles feature, in response to this weekend’s initial launch.
Fan feedback to Gigantamax has been decidedly mixed, as Eurogamer reported yesterday, with concerns over the difficulty level of being able to beat the skyscraper-high monsters, and the ease of then actually catching one afterwards.
Niantic has responded swiftly, and in a statement to Eurogamer last night a company spokesperson detailed a number of changes for the game’s next set of Gigantamax raids this weekend, against Gigantamax Gengar.
Most notably, the difficulty of Gigantamax Gengar will be lowered “slightly”, to make the battle easier when compared to other Gigantamax battles.
“While we want Gigantamax to be the new high bar for a meaningful challenge in Pokémon Go, we want to make sure that players have a reasonable chance to defeat Gengar,” a Niantic spokesperson told Eurogamer. “You’ll still need to strategise and coordinate with your group and go in powered up to a degree, but we think this tuning will make things slightly easier to help a range of Trainers jump into Gigantamax.”