The highly anticipated, Oculus Quest 2 exclusive VR remake of Resident Evil 4 finally releases tomorrow and I’ve played through the first 4 hours.
Developed by Armature studios, Resident Evil 4 VR features remastered art, 3D spatial sound, a new first-person perspective, and a movement and comfort scheme that allows the game to be played in either seated, standing or room scale VR.
You can listen to my opinions on the game (and watch me shoot at least 2 Ganado in the butt) as I chat to fellow Resi fan, Aoife Wilson in the review chat video below.
This review chat features gameplay footage I recorded during my playthrough of the first 4 hours of the game. You’ll be able to watch that in its entirety in traditional Ian’s VR Corner style, starting this Sunday from 2pm BST over on our YouTube channel.
Resident Evil 4 VR Review Chat – RESI 4 VR OCULUS QUEST 2 GAMEPLAY Watch on YouTube
Resident Evil 4 may be over 16 years old now, but the fact that developer Armature has managed to make the whole game run natively on the Quest 2 at a smooth 70 frames per second is still very impressive. Especially so when you factor in all the remastered assets and geometry tweaks needed to accommodate the new first-person perspective.